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#![warn(missing_docs)]
//! Protocol datagram "messages" and related types
//!
//! The dpmaster protocol consists of a few messages that are passed between game servers and the master server to register a game server:
//! 1. [`heartbeat`](HeartbeatMessage)
//! 2. [`getinfo`](GetInfoMessage)
//! 3. [`infoResponse`](InfoResponseMessage)
//!
//! Then there are message that are passed between game clients and the master server to query game servers:
//! 1. [`getservers`](GetServersMessage)
//! 2. [`getserversResponse`](GetServersResponseMessage)
//!
//! To support [IPv6](https://en.wikipedia.org/wiki/IPv6) there are extended versions of the previous messages:
//! 1. [`getserversExt`](GetServersExtMessage)
//! 2. [`getserversExtResponse`](GetServersExtResponseMessage)
use crate::error::{EmptyError, InvalidByteError, InvalidChallengeError};
use crate::{ProtocolError, Result};
use memchr::memchr2;
fn is_ascii_printable(chr: u8) -> bool {
chr >= 33 && chr <= 126
}
/// "Password" to authenticate messages
///
/// Contained in a [`getinfo` message](GetInfoMessage) and [`infoResponse` message](InfoResponseMessage).
///
/// The dpmaster protocol uses [UDP](https://en.wikipedia.org/wiki/User_Datagram_Protocol) which is spoofable so,
/// to authenticate datagrams and prevent denial-of-service in the ([`heartbeat`](HeartbeatMessage) →) [`getinfo`](GetInfoMessage) → [`infoResponse`](InfoResponseMessage) chain,
/// a "password" is used that should only be known to the game server and the master server.
#[derive(Debug, PartialEq, Eq)]
pub struct Challenge(Vec<u8>);
impl Challenge {
/// Creates a new `Challenge` from a container of bytes.
///
/// # Examples
///
/// ```rust
/// # use dpmaster_proto::messages::Challenge;
/// let challenge = Challenge::new(*b"A_ch4Lleng3")?;
/// # Ok::<(), dpmaster_proto::error::InvalidChallengeError>(())
/// ```
///
/// # Errors
///
/// Will return an [EmptyError](crate::error::EmptyError) if the supplied bytes are empty.
/// ```rust
/// # use dpmaster_proto::{error::InvalidChallengeError, messages::Challenge};
/// #
/// assert!(matches!(Challenge::new(*b"").unwrap_err(), InvalidChallengeError::Empty(..)));
/// ```
///
/// Will return [InvalidByteError](crate::error::InvalidByteError)
/// if a supplied byte is not [ASCII](https://en.wikipedia.org/wiki/ASCII) printable (code 33 to 126)
/// or is one of the disallowed characters `\`, `/`, `;`, `"` or `%`.
/// ```rust
/// # use dpmaster_proto::{error::InvalidChallengeError, messages::Challenge};
/// #
/// assert!(matches!(Challenge::new(*b"\xFF").unwrap_err(), InvalidChallengeError::InvalidByte(..)));
/// assert!(matches!(Challenge::new(*b"uhoh;").unwrap_err(), InvalidChallengeError::InvalidByte(..)));
/// ```
pub fn new<T: Into<Vec<u8>>>(t: T) -> Result<Self, InvalidChallengeError> {
let bytes = t.into();
if bytes.is_empty() {
return Err(EmptyError(()))?;
}
for (offset, byte) in bytes.iter().copied().enumerate() {
if !is_ascii_printable(byte) || [b'\\', b'/', b';', b'"', b'%'].contains(&byte) {
return Err(InvalidByteError(offset, bytes))?;
}
}
Ok(Self(bytes))
}
}
impl<I: std::slice::SliceIndex<[u8]>> std::ops::Index<I> for Challenge {
type Output = I::Output;
fn index(&self, index: I) -> &Self::Output {
std::ops::Index::index(&self.0, index)
}
}
/// `getinfo` message
///
/// Sent from the master server to a game server in response to a [`heartbeat`](HeartbeatMessage) message from a game server.\
/// Responded to with a [`infoResponse` message](InfoResponseMessage) from the game server.
///
/// Contains a [`Challenge`](Challenge).
#[derive(Debug, PartialEq, Eq)]
pub struct GetInfoMessage {
challenge: Challenge,
}
impl GetInfoMessage {
/// Creates a new `GetInfoMessage` for the given `challenge`.
pub fn new(challenge: Challenge) -> Self {
Self { challenge }
}
/// Returns the `Challenge` contained in this message.
pub fn challenge(&self) -> &Challenge {
&self.challenge
}
}
/// Maximum number of clients on a game server
///
/// Contained in the [`Info`](Info) of an [`infoResponse` message](InfoResponseMessage).
pub type MaxClientsNumber = std::num::NonZeroU32;
/// Current number of clients on a game server
///
/// Contained in the [`Info`](Info) of an [`infoResponse` message](InfoResponseMessage).
pub type ClientsNumber = u32;
/// Key in a [`Info`](Info) key-value pair
#[derive(Debug, PartialEq, Eq, Hash)]
pub struct InfoKey(Vec<u8>);
impl InfoKey {
/// Creates a new `InfoKey` from a container of bytes.
pub fn new<T: Into<Vec<u8>>>(t: T) -> Result<Self> {
let bytes = t.into();
Ok(Self(bytes))
}
}
impl<I: std::slice::SliceIndex<[u8]>> std::ops::Index<I> for InfoKey {
type Output = I::Output;
fn index(&self, index: I) -> &Self::Output {
std::ops::Index::index(&self.0, index)
}
}
/// Value in a [`Info`](Info) key-value pair
#[derive(Debug, PartialEq, Eq)]
pub struct InfoValue(Vec<u8>);
impl InfoValue {
/// Creates a new `InfoValue` from a container of bytes.
pub fn new<T: Into<Vec<u8>>>(t: T) -> Result<Self> {
let bytes = t.into();
Ok(Self(bytes))
}
}
impl<I: std::slice::SliceIndex<[u8]>> std::ops::Index<I> for InfoValue {
type Output = I::Output;
fn index(&self, index: I) -> &Self::Output {
std::ops::Index::index(&self.0, index)
}
}
/// Map of [`InfoKey`](InfoKey)-[`InfoValue`](InfoValue) pairs
///
/// Contained in an [`infoResponse` message](InfoResponseMessage).
// TODO required and optional keys
#[derive(Debug, PartialEq, Eq)]
pub struct Info(indexmap::IndexMap<InfoKey, InfoValue>);
impl Info {
// FIXME
pub fn new() -> Self {
Self(indexmap::IndexMap::new())
}
pub fn insert(&mut self, key: InfoKey, value: InfoValue) {
self.0.insert(key, value);
}
pub fn iter(&self) -> indexmap::map::Iter<'_, InfoKey, InfoValue> {
self.0.iter()
}
pub fn challenge(&self) -> &Challenge {
todo!();
}
pub fn sv_maxclients(&self) -> MaxClientsNumber {
todo!();
}
pub fn protocol(&self) -> ProtocolNumber {
todo!();
}
pub fn clients(&self) -> ClientsNumber {
todo!();
}
pub fn gamename(&self) -> Option<&GameName> {
todo!();
}
pub fn gametype(&self) -> Option<&GameType> {
todo!();
}
}
/// `infoResponse` message
///
/// Sent concludingly from a game server to the master server in response to a [`getinfo` message](GetInfoMessage) from the master server.
///
/// Contains [`Info`](Info) metadata.
#[derive(Debug, PartialEq, Eq)]
pub struct InfoResponseMessage {
info: Info,
}
impl InfoResponseMessage {
/// Creates a new `InfoResponseMessage` for the given `info`.
pub fn new(info: Info) -> Self {
Self { info }
}
/// Returns the `Info` contained in this message.
pub fn info(&self) -> &Info {
&self.info
}
}
/// Protocol name
///
/// Contained in a [`heartbeat` message](HeartbeatMessage).
// TODO vs ProtocolNumber, GameName
#[derive(Debug, PartialEq, Eq)]
pub struct ProtocolName(Vec<u8>);
impl ProtocolName {
/// Creates a new `ProtocolName` from a container of bytes.
pub fn new<T: Into<Vec<u8>>>(t: T) -> Result<Self> {
let bytes = t.into();
Ok(Self(bytes))
}
}
impl<I: std::slice::SliceIndex<[u8]>> std::ops::Index<I> for ProtocolName {
type Output = I::Output;
fn index(&self, index: I) -> &Self::Output {
std::ops::Index::index(&self.0, index)
}
}
impl std::default::Default for ProtocolName {
fn default() -> Self {
Self::new(b"DarkPlaces".to_vec()).expect("known value to be valid")
}
}
/// `heartbeat` message
///
/// Sent initially from game servers to the master server.\
/// Responded to with a [`getinfo` message](GetInfoMessage) from the master server.
///
/// Contains a [`ProtocolName`](ProtocolName).
#[derive(Debug, PartialEq, Eq)]
pub struct HeartbeatMessage {
protocol_name: ProtocolName,
}
impl HeartbeatMessage {
/// Creates a new `HeartbeatMessage` for the given `protocol_name`.
pub fn new(protocol_name: ProtocolName) -> Self {
Self { protocol_name }
}
/// Returns the `ProtocolName` contained in this message.
pub fn protocol_name(&self) -> &ProtocolName {
&self.protocol_name
}
}
/// Protocol number
///
/// Contained in a [`getservers` message](GetServersMessage), [`getserversExt`](GetServersExtMessage)\
/// and in the [`Info`](Info) of an [`infoResponse` message](InfoResponseMessage).
// TODO vs ProtocolName, GameType
pub type ProtocolNumber = u32;
/// Game name
///
/// Contained in a [`getservers` message](GetServersMessage), [`getserversExt`](GetServersExtMessage)\
/// and in the [`Info`](Info) of an [`infoResponse` message](InfoResponseMessage).
#[derive(Debug, PartialEq, Eq, Clone)]
pub struct GameName(Vec<u8>);
impl GameName {
/// Creates a new `GameName` from a container of bytes.
///
/// Game names can contain neither null bytes nor whitespace.
///
/// # Examples
/// ```
/// use dpmaster_proto::GameName;
/// let game_name = GameName::new(b"Nexuiz".to_vec());
/// assert!(game_name.is_ok());
/// ```
///
/// # Errors
/// This function will return an error if the supplied bytes contain a
/// null/`0` byte or whitespace/`' '`.
/// The [`ProtocolError::InvalidGameName`] error will include the invalid byte
/// as well as the first offset it occurred at.
/// ```
/// use dpmaster_proto::{GameName, ProtocolError};
/// let game_name = GameName::new(b"invalid example".to_vec());
/// assert_eq!(game_name, Err(ProtocolError::InvalidGameName {byte: b' ', offset: 7}));
/// ```
// FIXME: Comparing private fields in a public doctest feels wrong. Maybe compare debug output instead?
pub fn new<T: Into<Vec<u8>>>(t: T) -> Result<Self> {
let bytes = t.into();
match memchr2(b'\0', b' ', &bytes) {
Some(i) => Err(ProtocolError::InvalidGameName {
offset: i,
byte: bytes[i],
}),
None => Ok(Self(bytes)),
}
}
}
impl<I: std::slice::SliceIndex<[u8]>> std::ops::Index<I> for GameName {
type Output = I::Output;
fn index(&self, index: I) -> &Self::Output {
std::ops::Index::index(&self.0, index)
}
}
impl std::str::FromStr for GameName {
type Err = ProtocolError;
fn from_str(s: &str) -> Result<Self> {
Ok(Self::new(s.as_bytes().to_vec())?)
}
}
/// Game type
///
/// Contained in the [`FilterOptions`](FilterOptions) of a [`getservers` message](GetServersMessage),
/// [`FilterExtOptions`](FilterExtOptions) of an [`getserversExt` message](GetServersExtMessage)\
/// and [`Info`](Info) of an [`infoResponse` message](InfoResponseMessage).
// TODO vs GameName, ProtocolNumber
#[derive(Debug, PartialEq, Eq, Clone)]
pub struct GameType(Vec<u8>);
impl GameType {
/// Creates a new `GameType` from a container of bytes.
pub fn new<T: Into<Vec<u8>>>(t: T) -> Result<Self> {
let bytes = t.into();
Ok(Self(bytes))
}
}
impl<I: std::slice::SliceIndex<[u8]>> std::ops::Index<I> for GameType {
type Output = I::Output;
fn index(&self, index: I) -> &Self::Output {
std::ops::Index::index(&self.0, index)
}
}
impl std::str::FromStr for GameType {
type Err = ProtocolError;
fn from_str(s: &str) -> Result<Self> {
Ok(Self::new(s.as_bytes().to_vec())?)
}
}
/// Filter options for a [`getservers` message](GetServersMessage)
///
/// Contains a [`GameType`](GameType) and "empty" / "full" options.
///
/// IPv4-only variant of [`FilterExtOptions`](FilterExtOptions).
#[derive(Debug, PartialEq, Eq)]
pub struct FilterOptions {
/// `gametype=X` filter option
gametype: Option<GameType>,
/// empty servers option
empty: bool,
/// full servers option
full: bool,
}
impl FilterOptions {
/// Creates a new `FilterOptions` for the given `gametype`, `empty` / `full` options.
pub fn new(gametype: Option<GameType>, empty: bool, full: bool) -> Self {
Self {
gametype,
empty,
full,
}
}
/// Returns the `GameType` option contained in this filter.
pub fn gametype(&self) -> Option<&GameType> {
self.gametype.as_ref()
}
/// Returns the "empty" option contained in this filter.
pub fn empty(&self) -> bool {
self.empty
}
/// Returns the "full" option contained in this filter.
pub fn full(&self) -> bool {
self.full
}
}
/// `getservers` message
///
/// Sent initially from a game client to the master server.\
/// Responded to with a [`getserversResponse` message](GetServersResponseMessage) from the master server.
///
/// Contains a [`GameName`](GameName), [`ProtocolNumber`](ProtocolNumber) and [`FilterOptions`](FilterOptions).
///
/// IPv4-only variant of the [`getserversExt` message](GetServersExtMessage).
#[derive(Debug, PartialEq, Eq)]
pub struct GetServersMessage {
game_name: Option<GameName>,
protocol_number: ProtocolNumber,
filter_options: FilterOptions,
}
impl GetServersMessage {
/// Creates a new `GetServersMessage` for the given `game_name`, `protocol_number` and `filter_options`.
pub fn new(
game_name: Option<GameName>,
protocol_number: ProtocolNumber,
filter_options: FilterOptions,
) -> Self {
Self {
game_name,
protocol_number,
filter_options,
}
}
/// Returns the `GameName` contained in this message.
pub fn game_name(&self) -> Option<&GameName> {
self.game_name.as_ref()
}
/// Returns the `ProtocolNumber` contained in this message.
pub fn protocol_number(&self) -> ProtocolNumber {
self.protocol_number
}
/// Returns the `FilterOptions` contained in this message.
pub fn filter_options(&self) -> &FilterOptions {
&self.filter_options
}
}
/// `getserversResponse` message
///
/// Sent concludingly from the master server to a game client in response to a [`getservers` message](GetServersMessage) from the game client.
///
/// Contains a list of [`SocketAddrV4`](std::net::SocketAddrV4) and End-of-Transmission flag.
///
/// IPv4-only variant of the [`getserversExtResponse` message](GetServersExtResponseMessage).
#[derive(Debug, PartialEq, Eq)]
pub struct GetServersResponseMessage {
servers: Vec<std::net::SocketAddrV4>,
eot: bool,
}
impl GetServersResponseMessage {
/// Creates a new `GetServersResponseMessage` for the given `servers` and "eot" flag.
pub fn new(servers: Vec<std::net::SocketAddrV4>, eot: bool) -> Self {
Self { servers, eot }
}
/// Returns the server socket addresses contained in this message.
pub fn servers(&self) -> &[std::net::SocketAddrV4] {
&self.servers[..]
}
/// Returns the EOT flag contained in this message.
pub fn eot(&self) -> bool {
self.eot
}
}
/// Filter options for a [`getserversExt` message](GetServersExtMessage)
///
/// Contains a [`GameType`](GameType), "empty" / "full" and "ipv4" / "ipv6" options.
///
/// IPv6-enabled variant of [`FilterOptions`](FilterOptions).
pub struct FilterExtOptions {
/// `gametype=X` filter option
gametype: Option<GameType>,
/// empty servers option
empty: bool,
/// full servers option
full: bool,
// IPv4 servers option
ipv4: bool,
// IPv6 servers option
ipv6: bool,
}
impl FilterExtOptions {
/// Creates a new `FilterExtOptions` for the given `gametype`, `empty` / `full` and `ìpv4` / `ipv6` options.
pub fn new(
gametype: Option<GameType>,
empty: bool,
full: bool,
ipv4: bool,
ipv6: bool,
) -> Self {
Self {
gametype,
empty,
full,
ipv4,
ipv6,
}
}
/// Returns the `GameType` option contained in this filter.
pub fn gametype(&self) -> Option<&GameType> {
self.gametype.as_ref()
}
/// Returns the "empty" option contained in this filter.
pub fn empty(&self) -> bool {
self.empty
}
/// Returns the "empty" option contained in this filter.
pub fn full(&self) -> bool {
self.full
}
/// Returns the "ipv4" option contained in this filter.
pub fn ipv4(&self) -> bool {
self.ipv4
}
/// Returns the "ipv6" option contained in this filter.
pub fn ipv6(&self) -> bool {
self.ipv6
}
}
/// `getserversExt` message
///
/// Sent initially from a game client to the master server.\
/// Responded to with a [`getserversExtResponse` messsage](GetServersExtResponseMessage) from the master server.
///
/// Contains a [`GameName`](GameName), [`ProtocolNumber`](ProtocolNumber) and [`FilterExtOptions`](FilterExtOptions).
///
/// IPv6-enabled variant of the [`getservers` message](GetServersMessage).
pub struct GetServersExtMessage {
game_name: GameName,
protocol_number: ProtocolNumber,
filter_options: FilterExtOptions,
}
impl GetServersExtMessage {
/// Creates a new `GetServersMessage` for the given `game_name`, `protocol_number` and `filter_options`.
pub fn new(
game_name: GameName,
protocol_number: ProtocolNumber,
filter_options: FilterExtOptions,
) -> Self {
Self {
game_name,
protocol_number,
filter_options,
}
}
/// Returns the `GameName` contained in this message.
pub fn game_name(&self) -> &GameName {
&self.game_name
}
/// Returns the `ProtocolNumber` contained in this message.
pub fn protocol_number(&self) -> ProtocolNumber {
self.protocol_number
}
/// Returns the `FilterExtOptions` contained in this message.
pub fn filter_options(&self) -> &FilterExtOptions {
&self.filter_options
}
}
/// `getserversExtResponse` message
///
/// Sent concludingly from the master server to a game client in response to a [`getserversExt` message](GetServersExtMessage) from the game client.
///
/// Contains a list of [`SocketAddr`](std::net::SocketAddr) and End-of-Transmission flag.
///
/// IPv6-enabled variant of the [`getserversResponse` message](GetServersResponseMessage).
pub struct GetServersExtResponseMessage {
servers: Vec<std::net::SocketAddr>,
eot: bool,
}
impl GetServersExtResponseMessage {
/// Creates a new `GetServersResponseMessage` for the given `servers` and "eot" flag.
pub fn new(servers: Vec<std::net::SocketAddr>, eot: bool) -> Self {
Self { servers, eot }
}
/// Returns the server socket addresses contained in this message.
pub fn servers(&self) -> &[std::net::SocketAddr] {
&self.servers
}
/// Returns the EOT flag contained in this message.
pub fn eot(&self) -> bool {
self.eot
}
}