Struct dpmaster_proto::messages::GameName
source · pub struct GameName(_);
Expand description
Game name
Contained in a getservers
message, getserversExt
and in the Info
of an infoResponse
message.
Implementations§
source§impl GameName
impl GameName
sourcepub fn new<T: Into<Vec<u8>>>(t: T) -> Result<Self>
pub fn new<T: Into<Vec<u8>>>(t: T) -> Result<Self>
Creates a new GameName
from a container of bytes.
Game names can contain neither null bytes nor whitespace.
Examples
use dpmaster_proto::GameName;
let game_name = GameName::new(b"Nexuiz".to_vec());
assert!(game_name.is_ok());
Errors
This function will return an error if the supplied bytes contain a
null/0
byte or whitespace/' '
.
The ProtocolError::InvalidGameName
error will include the invalid byte
as well as the first offset it occurred at.
use dpmaster_proto::{GameName, ProtocolError};
let game_name = GameName::new(b"invalid example".to_vec());
assert_eq!(game_name, Err(ProtocolError::InvalidGameName {byte: b' ', offset: 7}));
Trait Implementations§
source§impl PartialEq<GameName> for GameName
impl PartialEq<GameName> for GameName
impl Eq for GameName
impl StructuralEq for GameName
impl StructuralPartialEq for GameName
Auto Trait Implementations§
impl RefUnwindSafe for GameName
impl Send for GameName
impl Sync for GameName
impl Unpin for GameName
impl UnwindSafe for GameName
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